I want to take a moment to discuss the state of Motion Control Gaming in the industry thus far. I’ve played more Wii hours than I care to admit, I own The Playstation Move, and have even spent some time with the Kinect. Each system gets something right with its application of motion control and each system has their own glaring flaws. This isn’t an article about these systems though but the style of gaming they are hoping to promote.
Since I started gaming in the long long ago gaming was only done one way, with a controller. I have grown comforted in the controller and even the feel of one in my hands brings great times past to mind. One could argue any input device is a controller and that person is well… an asshole. You know what I’m talking about.
Feels good in your hands
This generation of gaming has brought a new type of controller into view. It isn’t the first time it has been utilized but one of the most popularized and mainstream efforts thus far. I am disappointed in motion gaming. I really think we are missing the mark and full potential of what these devices can do. They not only can broaden and expand audience borders, they can add immersion or just a new fun way to play. I know these all seem like corporate buzzwords but honestly it is true. I would like to call out a cry for help. So excuse me.
“INDIE DEVS!!!! DO YOU HEAR ME!!!! PLEASE SAVE MOTION GAMING! I KNOW YOU DON’T CARE, BUT I REALLY THINK YOU SHOULD! CORPORATE GAMING ISN’T GOING TO TAKE THE TIME TO FIGURE OUT HOW TO DO THIS RIGHT SO WE NEED YOU!!!!”
/End Capslock.
I don’t believe that the corporate profit structure is going to be able to save motion gaming. They are trying to make their money back from research and development of these products and are more obsessed with attachment rates than making a decent game. In their eyes it is another cash cow that will bring in soccer moms and little kids. Recently the independent developers market has brought new life into the gaming spectrum.
Murder is so much better with friends
It is with this I plead with Indie devs to save motion gaming before everyone loses interest. Currently our plethora of motion games comes in a few select forms.
1) The hodge podge of mini games
More games MOAR
If you have ever been near a Wii you have played this. It is a bunch of fun simplistic games that took little time with very simple concepts and very loosely based motion controls. It is an ADD kids dream. Play, win, change game, repeat. There isn’t that much depth and even the best with depth doesn’t make it more of a mini game gallery. The problem I have for these titles is all of them “loosely” use motion in each of the games. They neglect most of the functions of motion aside from simple left/right, up/down, in/out or shake controls.
2) “This appeals to hardcore” games
We're not playing... oh wait we are
Motion gaming has been universally panned as “Casual” by the gaming crowd so now we have these games that are “EXTREME” that use motion controls as a separate control scheme or the only option to add “immersion” and “depth” more catchy bullet points for the box. These games mostly lack fun. They also try to ignore the fact that we have all been using controllers forever. Your new control system sucks. It will not make me throw away my trusty D-pad enabled games. Also even if the control scheme was utilized since development it doesn’t make it fun. It doesn’t make it a better system than of the controller. It makes you think… why am I playing it like this, instead of just enjoying the moment.
3) WTF is their motion controls in this
The last games sucked, why not make one with motion
You take an average game and add motion control to it. Why? Because fuck you that’s why. These companies didn’t spend millions of dollars on research and market testing for you to not have their control schemes shoved down your throat. So you will play with that waggle, no matter how much it sacrifices gameplay. It doesn’t even need to be a good game. The bare bones game can be crap as long as it makes you wiggle, waggle, push or somehow look stupid. It not only makes you question motion gaming as a whole, but why you wasted your money on such an abortion of gaming.
I actually give a crap about motion gaming. I honestly like it. I just think it has failed us so far. Motion gaming in concept reminds me of the old days at the arcade where you would have that one game where you’d pick up the modified controller and play your life away. I want that joy back again. Console gaming has killed my arcade but they haven’t replaced my arcade experiences. We keep trying for new and innovative, why don’t we renew and innovate some classics. Here are some genre’s I would like to see redone in motion and see if we can’t get something done.
1) Light Gun Games
Oh you sweet sexy bitch
Seriously I don’t even know why I had to write this. I know we live in a world of FPS and walking around holding our gun and pew pewing at things but Light Gun Games were the shit, still are the shit, and can be the shit once again. I had spent literal days at an arcade pumping money into Time Crisis, Virtual Cop, House of the Dead, and even a bunch of lesser known titles. These games are still fun. They have had a paltry reception in the console world with the best being poor knock-offs of arcade originals. For this I say start slow. Don’t build a better bridge, just build a new damn bridge that works. Also don’t latch on crappy motion control gimmicks into my light gun game. I don’t want to spin around, stamp my feet, or anything. I want to point and destroy things with bullets. Can you make your fancy hardware do this without me having to re-calibrate it 20 times in game.
2) Sword/Sword and Shield games
Like this but at home
The game I’m showing is Blade of Honor which is a light gun game but with a sword. I am not talking about recreating this experience but building off of it. The idea of a 1:1 motion slice cutting apart an enemy on screen makes me weep. This doesn’t even have to be a rail game. Just give me this action along with movement and my money is pretty much yours. The Wii has made much better leaps at this idea with games like Red Steel and No More Heroes but the actions just aren’t there. Also why not a sword and shield game? Could you picture a more first person Gauntlet or Golden Axe experience where you were the hero fighting off waves and waves of the horde. Also picture the workout you could get. Speaking of workout…
3) Boxing/Street Fighting games
Awesome concept, horrible game
What better way to use motion than to let out some of that pent up aggression you have. Not all of us have access to that UFC gym of our dreams but a lot of us would love to pummel something with our fists without getting the cops called on us. The more recent offerings of this either go to slow clunky not fun exhibitions of failure, or wagglerific flail wildly into the nothing games. The harder part of fighting games is feedback. You aren’t really hitting anything so what is stopping your punches. There has to be a way around this, vibration? sound feedback? Something’s got to give.
These are just a few of my ideas. What I want most though is fun. The tech is there we just need the implementation. I remember the first time I played Wii bowling I thought, “This is cute, I wonder what more can come of it” and not much did. Some games go far too little into motion and some games go way too extreme. They forget about the player. They want so badly to create immersion and box art bullets that they leave us out in the cold holding onto our little motion controllers. I know the tech is new and with time great things will happen. Great things will only happen if we go in the right direction. I am starting to believe that motion cannot just be tact onto a game but has to be in the start of the idea. It has to be part of the basic concepts.